By Simon Monk
Program your personal Raspberry Pi tasks. Create leading edge courses and enjoyable video games in your tiny but strong Raspberry Pi.
In this booklet, electronics guru Simon Monk explains the fundamentals of Raspberry Pi software improvement, whereas delivering hands-on examples and ready-to-use scripts.
See easy methods to arrange and software program, write and debug functions, create basic interfaces, and keep an eye on exterior electronics.
Do-it-yourself initiatives contain a hangman video game, an LED clock, and a software-controlled roving robot.
• Boot up and configure your Raspberry Pi;
• Navigate documents, folders, and menus;
• Create Python courses utilizing the IDLE editor;
• paintings with strings, lists, and functions;
• Use and write your personal libraries, modules, and classes;
• upload net positive factors on your programs;
• enhance interactive video games with Pygame;
• Interface with units in the course of the GPIO port;
• construct a Raspberry Pi robotic and LED Clock;
• construct professional-quality GUIs utilizing Tkinter
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Additional resources for Programming the Raspberry Pi: Getting Started with Python
However, on the right side there can be a number, a variable, a string, or even a complex mathematical expression. In Table 7–1 you can find some examples of value assignments. Table 7-1 Examples of Value Assignments a = 9 Assign a value of 9 to variable a. b = c Assign the content of variable c to variable b. d = "Hello Zeus" Assign the string Hello Zeus to variable d. d = a + b Calculate the sum of the contents of variables a and b and assign the result to variable d. b = a + 1 Calculate the sum of the content of variable a and 1 and assign the result to variable b.
A loop d. All of the above are control structures. 9. Which of the following Python statements contains a syntax error? a. print(Hello Poseidon) b. print("It's me! ") c. print("Hello Athena") d. none of the above 10. Which of the following print statements is actually executed? a. #print("Hello Apollo") b. #print("Hello Artemis") c. #This will be executed print("Hello Ares") d. print("Hello Aphrodite") #This will be executed e. 1 What is a Variable? In computer science, a variable is a location in the computer's main memory (RAM) where you can store a value and change it as the program executes.
It can never be changed. b. it can be changed using the keyword Const again. c. Both of the above are correct. 10 Review Exercises Complete the following exercises. 1. Match each element from the first column with one element from the second column. Value 2. Data Type 1. “True” a. Boolean 2. 123 b. Real 3. False c. String 4. 0 d. Integer Match each element from the first column with one element from the second column. Value Data Type 1. The name of a person e. Boolean 2. The age of a person f. Real 3.