Download 64 Things You Need to Know in Chess by John Walker PDF

By John Walker

This is a simple primer when you know the way to play chess and are searching for to enhance. each one 'thing' is defined in an easy-to-follow lesson, that is through routines that let the reader to envision that she or he has absolutely understood the concept that. issues comprise: the elemental checkmates; crucial endgame wisdom; strategies and combos; middlegame subject matters; general checkmating styles; commencing play.

Show description

Read or Download 64 Things You Need to Know in Chess PDF

Best strategy books

Implementing the IT Balanced Scorecard: Aligning IT with Corporate Strategy

The pursuits of an IT balanced scorecard comprise the alignment of IT plans with company ambitions, the institution of measures of IT effectiveness, the directing of worker efforts towards IT pursuits, the enhanced functionality of expertise, and the success of balanced effects throughout stakeholder teams.

The anatomy of victory: battle tactics 1689-1763

The years 1689-1763 have been years of transition within the army technology. Many books were written in regards to the battles of that interval, yet few inform how the warriors truly fought these battles utilizing the guns handy. This e-book does. Painstakingly researched, and utilizing real battles for representation, it tells the reader the "how" and "why" concerning the strategies utilized by infantry, cavalry and artillery.

Additional info for 64 Things You Need to Know in Chess

Sample text

There is a rule: If the king can get inside the square, he will catch the pawn; if he can 't, the pawn will promote safely. In the diagram position l 'iWS takes the king into the square. Now 2 b5 'it>e6 3 b6 �d6 4 b7 ri;c7 (D) and Black has caught the ... pawn. a You might start analysing the position and say to yourself 'the king goes to f5 and the pawn to b5, the king goes to e6 and the pawn to b6, the king.. There has to be an easier way! ' There is an easier way. You can use the Square. A large square has been drawn on the last diagram.

Knowing that you have a perpetual check can also enable you to be brave. Imagine you are attacking. You see that you can sacrifice pieces to smash away the king's defences. But are you winning? There are a lot of variations. It's complicated. You are not sure. If you can see that you have at least a draw by perpetual check it may be worth going ahead with the attack. You can look for ways of winning as you go along knowing that you won't lose! , allowing 2'iif7+ 'iixf7 3 :xf7+ �g8 4 e8'ii'+ (D).

The black king hasn't got to c7 in time. It's White's move. He will play 6

Download PDF sample

Rated 4.98 of 5 – based on 25 votes