By John Walker
This is a simple primer when you know the way to play chess and are searching for to enhance. each one 'thing' is defined in an easy-to-follow lesson, that is through routines that let the reader to envision that she or he has absolutely understood the concept that. issues comprise: the elemental checkmates; crucial endgame wisdom; strategies and combos; middlegame subject matters; general checkmating styles; commencing play.
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Additional info for 64 Things You Need to Know in Chess
There is a rule: If the king can get inside the square, he will catch the pawn; if he can 't, the pawn will promote safely. In the diagram position l 'iWS takes the king into the square. Now 2 b5 'it>e6 3 b6 �d6 4 b7 ri;c7 (D) and Black has caught the ... pawn. a You might start analysing the position and say to yourself 'the king goes to f5 and the pawn to b5, the king goes to e6 and the pawn to b6, the king.. There has to be an easier way! ' There is an easier way. You can use the Square. A large square has been drawn on the last diagram.
Knowing that you have a perpetual check can also enable you to be brave. Imagine you are attacking. You see that you can sacrifice pieces to smash away the king's defences. But are you winning? There are a lot of variations. It's complicated. You are not sure. If you can see that you have at least a draw by perpetual check it may be worth going ahead with the attack. You can look for ways of winning as you go along knowing that you won't lose! , allowing 2'iif7+ 'iixf7 3 :xf7+ �g8 4 e8'ii'+ (D).
The black king hasn't got to c7 in time. It's White's move. He will play 6